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video game history

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video game history Empty video game history

Post by anuparai Tue Jul 10, 2012 7:48 am

The video game industry (often referred to as interactive entertainment) is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
1970s
See also: History of video game consoles (first generation), Video game crash of 1977, Golden age of video arcade games, and History of video game consoles (second generation)

The video game industry began in 1971 with the release of the arcade game, Computer Space. The following year, Atari, Inc. released the first commercially successful video game, Pong, the original arcade version of which sold over 19,000 arcade cabinets.[3] That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey. However, both the arcade and home markets would be dominated by Pong clones, which flooded the market and led to the video game crash of 1977. The crash eventually came to an end with the success of Taito's Space Invaders, released in 1978, sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games.[4] The game's success inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts, restaurants and convenience stores during the golden age.[5] Space Invaders would go on to sell over 360,000 arcade cabinets worldwide,[6] and by 1982, generate a revenue of $2 billion in quarters,[7][8] equivalent to $4.6 billion in 2011.[9]
1980s
See also: Golden age of video arcade games, History of video game consoles (second generation), North American video game crash of 1983, History of video game consoles (third generation), and History of video game consoles (fourth generation)

The early 1980s saw the golden age of video arcade games reach its zenith. The total sales of arcade video game machines in North America increased significantly during this period, from $50 million in 1978 to $900 million by 1981,[12] with the arcade video game industry's revenue in North America tripling to $2.8 billion in 1980.[13] By 1981, the arcade video game industry was generating an annual revenue of $5 billion in North America,[4][14] equivalent to $12.3 billion in 2011.[9] In 1982, the arcade video game industry reached its peak, generating $8 billion in quarters,[15] equivalent to over $18.5 billion in 2011,[9] surpassing the annual gross revenue of both pop music ($4 billion) and Hollywood films ($3 billion) combined at that time.[15] This was also nearly twice as much revenue as the $3.8 billion generated by the home video game industry that same year; both the arcade and home markets combined add up to a total revenue of $11.8 billion for the video game industry in 1982,[15] equivalent to over $27.3 billion in 2011.[9] The arcade video game industry would continue to generate an annual revenue of $5 billion in quarters through to 1985.[16] The most successful game of this era was Namco's Pac-Man, released in 1980, which would go on to sell over 350,000 cabinets,[17] and within a year, generate a revenue of more than $1 billion in quarters;[18] in total, Pac-Man is estimated to have grossed over 10 billion quarters ($2.5 billion) during the 20th century,[18][19] equivalent to over $3.4 billion in 2011.[9]
1990s
See also: History of video game consoles (fourth generation), History of video game consoles (fifth generation), and History of video game consoles (sixth generation)

The 1990s saw advancements in game related technology. Among the significant advancements were:

* The widespread adoption of CD-based storage and software distribution
* Widespread adoption of GUI-based operating systems, such as the series of Amiga OS, Microsoft Windows and Mac OS
* Advancement in 3D graphics technology, as 3D graphic cards became widely adopted, with 3D graphics now the de facto standard for video game visual presentation
* Continuing advancement of CPU speed and sophistication
* Miniaturisation of hardware, and mobile phones, which enabled mobile gaming
* The emergence of the internet, which in the latter part of the decade enabled online co-operative play and competitive gaming

Aside from technology, in the early part of the decade, licenced games became more popular,[21][22] as did video game sequels.[23]
2000s
See also: History of video game consoles (sixth generation) and History of video game consoles (seventh generation)

Today, the video game industry is a juggernaut of development; profit still drives technological advancement which is then used by other industry sectors. Though maturing, the video game industry is still very volatile, with third-party video game developers quickly cropping up, and just as quickly, going out of business.[citation needed]. Nevertheless, many casual games and indie games have been developed and many have become popular and successful, such as Braid, Limbo, or Minecraft. Games are also made for mobile phones and social networking sites. For example, a Facebook game developer, Zynga, has raised in excess of 300 million[clarification needed]. Another great example of mobile gaming would include the iOS and Android devices.[27]

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video game history Empty Re: video game history

Post by anuparai Tue Jul 10, 2012 7:50 am

The video game industry (often referred to as interactive entertainment) is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
1970s
See also: History of video game consoles (first generation), Video game crash of 1977, Golden age of video arcade games, and History of video game consoles (second generation)

The video game industry began in 1971 with the release of the arcade game, Computer Space. The following year, Atari, Inc. released the first commercially successful video game, Pong, the original arcade version of which sold over 19,000 arcade cabinets.[3] That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey. However, both the arcade and home markets would be dominated by Pong clones, which flooded the market and led to the video game crash of 1977.
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video game history

Post by anuparai Today at 11:33 am
The video game industry (often referred to as interactive entertainment) is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
1970s
See also: History of video game consoles (first generation), Video game crash of 1977, Golden age of video arcade games, and History of video game consoles (second generation)

The video game industry began in 1971 with the release of the arcade game, Computer Space. The following year, Atari, Inc. released the first commercially successful video game, Pong, the original arcade version of which sold over 19,000 arcade cabinets.[3] That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey. However, both the arcade and home markets would be dominated by Pong clones, which flooded the market and led to the video game crash of 1977. The crash eventually came to an end with the success of Taito's Space Invaders, released in 1978, sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games.[4] The game's success inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts, restaurants and convenience stores during the golden age.[5] Space Invaders would go on to sell over 360,000 arcade cabinets worldwide,[6] and by 1982, generate a revenue of $2 billion in quarters,[7][8] equivalent to $4.6 billion in 2011.[9]
1980s
See also: Golden age of video arcade games, History of video game consoles (second generation), North American video game crash of 1983, History of video game consoles (third generation), and History of video game consoles (fourth generation)

The early 1980s saw the golden age of video arcade games reach its zenith. The total sales of arcade video game machines in North America increased significantly during this period, from $50 million in 1978 to $900 million by 1981,[12] with the arcade video game industry's revenue in North America tripling to $2.8 billion in 1980.[13] By 1981, the arcade video game industry was generating an annual revenue of $5 billion in North America,[4][14] equivalent to $12.3 billion in 2011.[9] In 1982, the arcade video game industry reached its peak, generating $8 billion in quarters,[15] equivalent to over $18.5 billion in 2011,[9] surpassing the annual gross revenue of both pop music ($4 billion) and Hollywood films ($3 billion) combined at that time.
The 1990s saw advancements in game related technology. Among the significant advancements were:

* The widespread adoption of CD-based storage and software distribution
* Widespread adoption of GUI-based operating systems, such as the series of Amiga OS, Microsoft Windows and Mac OS
* Advancement in 3D graphics technology, as 3D graphic cards became widely adopted, with 3D graphics now the de facto standard for video game visual presentation
* Continuing advancement of CPU speed and sophistication
* Miniaturisation of hardware, and mobile phones, which enabled mobile gaming
* The emergence of the internet, which in the latter part of the decade enabled online co-operative play and competitive gaming

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Post by ratedbinay Tue Jul 10, 2012 2:05 pm

its turth
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Post by anuparai Fri Jul 13, 2012 5:24 am

um yeah!!!!!!

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